Начало

This commit is contained in:
Andrei Astafev 2022-09-29 01:48:13 +03:00
commit 6d3b9508e4
9 changed files with 807 additions and 0 deletions

237
.gitignore vendored Normal file
View File

@ -0,0 +1,237 @@
# Каталог для результатов сборки проекта
_build
build
# Каталог для тестирования установки
_output
!.gitkeep
!.gitignore
###
### Общие настройки для C, C++, Fortran, Qt, CMake, Ninja, LaTeX и редакторов
###
###
### Временные файлы текстовых редакторов
###
*.bak
*.gho
*.tmp
*.dotdropbak
###
### LyX
###
*.lyx~
*.lyx#
###
### Vim
###
# Swap
[._]*.s[a-v][a-z]
!*.svg # comment out if you don't need vector files
[._]*.sw[a-p]
[._]s[a-rt-v][a-z]
[._]ss[a-gi-z]
[._]sw[a-p]
# Project
.vimprj
# Temporary
.netrwhist
*~
# Auto-generated tag files
tags
# Persistent undo
[._]*.un~
###
### C++
###
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.so.*
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
###
### CMake
###
CMakeLists.txt.user*
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
.cmake
### CMake Patch ###
# External projects
*-prefix/
###
### Ninja
###
.ninja_deps
.ninja_log
###
### GCC coverage testing tool files
###
*.gcno
*.gcda
*.gcov
###
### Qt
###
object_script.*.Release
object_script.*.Debug
*_plugin_import.cpp
/.qmake.cache
/.qmake.stash
*.pro.user
*.pro.user.*
*.qbs.user
*.qbs.user.*
*.moc
moc_*.cpp
moc_*.h
qrc_*.cpp
ui_*.h
*.qmlc
*.jsc
Makefile*
*build-*
*.qm
*.prl
# Qt unit tests
target_wrapper.*
# QtCreator
*.autosave
# QtCreator Qml
*.qmlproject.user
*.qmlproject.user.*
# QtCreator local machine specific files for imported projects
*creator.user*
*_qmlcache.qrc
### KDevelop4 ###
*.kdev4
.kdev4/
### vscode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
### IDEA ###
.idea
### Eclipse ###
.metadata
.settings/
.recommenders/
# TeXlipse
.texlipse
# PyDev specific (Python IDE for Eclipse)
*.pydevproject
# CDT-specific (C/C++ Development Tooling)
.cproject
# CDT- autotools
.autotools
###
### Latex
###
*.acn
*.acr
*.alg
*.aux
*.bbl
*.blg
*.dvi
*.fdb_latexmk
*.fls
*.glg
*.glo
*.gls
*.idx
*.ilg
*.ind
*.ist
*.lof
*.log
*.lot
*.maf
*.mtc
*.mtc0
*.nav
*.nlo
*.out
*.pdfsync
*.ps
*.snm
*.synctex.gz
*.toc
*.vrb
*.xdv
*.xdy
*.tdo

20
MyxCMakeConfig.cmake Normal file
View File

@ -0,0 +1,20 @@
cmake_policy(PUSH)
cmake_policy(SET CMP0057 NEW) # IN_LIST operator
get_filename_component(MYX_CMAKE_SOURCE_DIR "${CMAKE_CURRENT_LIST_FILE}" DIRECTORY)
get_filename_component(PROJECT_CMAKE_DIR ${MYX_CMAKE_SOURCE_DIR} DIRECTORY)
if(NOT MYX_CMAKE_SOURCE_DIR STREQUAL "${PROJECT_SOURCE_DIR}/cmake/myx")
message(FATAL_ERROR "MyxCMake library should be placed in ${PROJECT_SOURCE_DIR}/cmake/myx directory")
endif()
set(MYX_CMAKE_BACKPORTS_DIR "${MYX_CMAKE_SOURCE_DIR}/backports")
set(MYX_CMAKE_LIB_DIR "${MYX_CMAKE_SOURCE_DIR}/lib")
include(${MYX_CMAKE_BACKPORTS_DIR}/IncludeGuard.cmake)
include(${MYX_CMAKE_BACKPORTS_DIR}/TopLevelProject.cmake)
if(${CMAKE_VERSION} VERSION_LESS "3.11.0")
include(${MYX_CMAKE_BACKPORTS_DIR}/FetchContent.cmake)
endif()
cmake_policy(POP)

View File

@ -0,0 +1,9 @@
set(MYX_CMAKE_PACKAGE_VERSION "1.99.0")
if(MYX_CMAKE_PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()

16
README.md Normal file
View File

@ -0,0 +1,16 @@
# Библиотека дополнительных фукций для CMake
## Установка
В корневом каталоге проекта создать каталог `cmake` и распаковать
в него архив проекта, который можно скачать [здесь](../../../tags).
## Использование
В основном файле `CMakeLists.txt` проекта после команды
`project` добавить строку:
```cmake
find_package(MyxCMake 1.99.0 PATHS cmake/myx NO_DEFAULT_PATH QUIET REQUIRED)
```

View File

@ -0,0 +1,464 @@
include_guard(GLOBAL)
set(__FetchContent_privateDir "${CMAKE_CURRENT_LIST_DIR}/FetchContent")
#=======================================================================
# Recording and retrieving content details for later population
#=======================================================================
# Internal use, projects must not call this directly. It is
# intended for use by FetchContent_Declare() only.
#
# Sets a content-specific global property (not meant for use
# outside of functions defined here in this file) which can later
# be retrieved using __FetchContent_getSavedDetails() with just the
# same content name. If there is already a value stored in the
# property, it is left unchanged and this call has no effect.
# This allows parent projects to define the content details,
# overriding anything a child project may try to set (properties
# are not cached between runs, so the first thing to set it in a
# build will be in control).
function(__FetchContent_declareDetails contentName)
string(TOLOWER ${contentName} contentNameLower)
set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
if(NOT alreadyDefined)
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} ${ARGN})
endif()
endfunction()
# Internal use, projects must not call this directly. It is
# intended for use by the FetchContent_Declare() function.
#
# Retrieves details saved for the specified content in an
# earlier call to __FetchContent_declareDetails().
function(__FetchContent_getSavedDetails contentName outVar)
string(TOLOWER ${contentName} contentNameLower)
set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
if(NOT alreadyDefined)
message(FATAL_ERROR "No content details recorded for ${contentName}")
endif()
get_property(propertyValue GLOBAL PROPERTY ${propertyName})
set(${outVar} "${propertyValue}" PARENT_SCOPE)
endfunction()
# Saves population details of the content, sets defaults for the
# SOURCE_DIR and BUILD_DIR.
function(FetchContent_Declare contentName)
set(options "")
set(oneValueArgs SVN_REPOSITORY)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
unset(srcDirSuffix)
unset(svnRepoArgs)
if(ARG_SVN_REPOSITORY)
# Add a hash of the svn repository URL to the source dir. This works
# around the problem where if the URL changes, the download would
# fail because it tries to checkout/update rather than switch the
# old URL to the new one. We limit the hash to the first 7 characters
# so that the source path doesn't get overly long (which can be a
# problem on windows due to path length limits).
string(SHA1 urlSHA ${ARG_SVN_REPOSITORY})
string(SUBSTRING ${urlSHA} 0 7 urlSHA)
set(srcDirSuffix "-${urlSHA}")
set(svnRepoArgs SVN_REPOSITORY ${ARG_SVN_REPOSITORY})
endif()
string(TOLOWER ${contentName} contentNameLower)
__FetchContent_declareDetails(
${contentNameLower}
SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src${srcDirSuffix}"
BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build"
${svnRepoArgs}
# List these last so they can override things we set above
${ARG_UNPARSED_ARGUMENTS}
)
endfunction()
#=======================================================================
# Set/get whether the specified content has been populated yet.
# The setter also records the source and binary dirs used.
#=======================================================================
# Internal use, projects must not call this directly. It is
# intended for use by the FetchContent_Populate() function to
# record when FetchContent_Populate() is called for a particular
# content name.
function(__FetchContent_setPopulated contentName sourceDir binaryDir)
string(TOLOWER ${contentName} contentNameLower)
set(prefix "_FetchContent_${contentNameLower}")
set(propertyName "${prefix}_sourceDir")
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} ${sourceDir})
set(propertyName "${prefix}_binaryDir")
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} ${binaryDir})
set(propertyName "${prefix}_populated")
define_property(GLOBAL PROPERTY ${propertyName}
BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
)
set_property(GLOBAL PROPERTY ${propertyName} True)
endfunction()
# Set variables in the calling scope for any of the retrievable
# properties. If no specific properties are requested, variables
# will be set for all retrievable properties.
#
# This function is intended to also be used by projects as the canonical
# way to detect whether they should call FetchContent_Populate()
# and pull the populated source into the build with add_subdirectory(),
# if they are using the populated content in that way.
function(FetchContent_GetProperties contentName)
string(TOLOWER ${contentName} contentNameLower)
set(options "")
set(oneValueArgs SOURCE_DIR BINARY_DIR POPULATED)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT ARG_SOURCE_DIR AND
NOT ARG_BINARY_DIR AND
NOT ARG_POPULATED)
# No specific properties requested, provide them all
set(ARG_SOURCE_DIR ${contentNameLower}_SOURCE_DIR)
set(ARG_BINARY_DIR ${contentNameLower}_BINARY_DIR)
set(ARG_POPULATED ${contentNameLower}_POPULATED)
endif()
set(prefix "_FetchContent_${contentNameLower}")
if(ARG_SOURCE_DIR)
set(propertyName "${prefix}_sourceDir")
get_property(value GLOBAL PROPERTY ${propertyName})
if(value)
set(${ARG_SOURCE_DIR} ${value} PARENT_SCOPE)
endif()
endif()
if(ARG_BINARY_DIR)
set(propertyName "${prefix}_binaryDir")
get_property(value GLOBAL PROPERTY ${propertyName})
if(value)
set(${ARG_BINARY_DIR} ${value} PARENT_SCOPE)
endif()
endif()
if(ARG_POPULATED)
set(propertyName "${prefix}_populated")
get_property(value GLOBAL PROPERTY ${propertyName} DEFINED)
set(${ARG_POPULATED} ${value} PARENT_SCOPE)
endif()
endfunction()
#=======================================================================
# Performing the population
#=======================================================================
# The value of contentName will always have been lowercased by the caller.
# All other arguments are assumed to be options that are understood by
# ExternalProject_Add(), except for QUIET and SUBBUILD_DIR.
function(__FetchContent_directPopulate contentName)
set(options
QUIET
)
set(oneValueArgs
SUBBUILD_DIR
SOURCE_DIR
BINARY_DIR
# Prevent the following from being passed through
CONFIGURE_COMMAND
BUILD_COMMAND
INSTALL_COMMAND
TEST_COMMAND
# We force both of these to be ON since we are always executing serially
# and we want all steps to have access to the terminal in case they
# need input from the command line (e.g. ask for a private key password)
# or they want to provide timely progress. We silently absorb and
# discard these if they are set by the caller.
USES_TERMINAL_DOWNLOAD
USES_TERMINAL_UPDATE
)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT ARG_SUBBUILD_DIR)
message(FATAL_ERROR "Internal error: SUBBUILD_DIR not set")
elseif(NOT IS_ABSOLUTE "${ARG_SUBBUILD_DIR}")
set(ARG_SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SUBBUILD_DIR}")
endif()
if(NOT ARG_SOURCE_DIR)
message(FATAL_ERROR "Internal error: SOURCE_DIR not set")
elseif(NOT IS_ABSOLUTE "${ARG_SOURCE_DIR}")
set(ARG_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SOURCE_DIR}")
endif()
if(NOT ARG_BINARY_DIR)
message(FATAL_ERROR "Internal error: BINARY_DIR not set")
elseif(NOT IS_ABSOLUTE "${ARG_BINARY_DIR}")
set(ARG_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_BINARY_DIR}")
endif()
# Ensure the caller can know where to find the source and build directories
# with some convenient variables. Doing this here ensures the caller sees
# the correct result in the case where the default values are overridden by
# the content details set by the project.
set(${contentName}_SOURCE_DIR "${ARG_SOURCE_DIR}" PARENT_SCOPE)
set(${contentName}_BINARY_DIR "${ARG_BINARY_DIR}" PARENT_SCOPE)
# The unparsed arguments may contain spaces, so build up ARG_EXTRA
# in such a way that it correctly substitutes into the generated
# CMakeLists.txt file with each argument quoted.
unset(ARG_EXTRA)
foreach(arg IN LISTS ARG_UNPARSED_ARGUMENTS)
set(ARG_EXTRA "${ARG_EXTRA} \"${arg}\"")
endforeach()
# Hide output if requested, but save it to a variable in case there's an
# error so we can show the output upon failure. When not quiet, don't
# capture the output to a variable because the user may want to see the
# output as it happens (e.g. progress during long downloads). Combine both
# stdout and stderr in the one capture variable so the output stays in order.
if (ARG_QUIET)
set(outputOptions
OUTPUT_VARIABLE capturedOutput
ERROR_VARIABLE capturedOutput
)
else()
set(capturedOutput)
set(outputOptions)
message(STATUS "Populating ${contentName}")
endif()
if(CMAKE_GENERATOR)
set(generatorOpts "-G${CMAKE_GENERATOR}")
if(CMAKE_GENERATOR_PLATFORM)
list(APPEND generatorOpts "-A${CMAKE_GENERATOR_PLATFORM}")
endif()
if(CMAKE_GENERATOR_TOOLSET)
list(APPEND generatorOpts "-T${CMAKE_GENERATOR_TOOLSET}")
endif()
if(CMAKE_MAKE_PROGRAM)
list(APPEND generatorOpts "-DCMAKE_MAKE_PROGRAM:FILEPATH=${CMAKE_MAKE_PROGRAM}")
endif()
else()
# Likely we've been invoked via CMake's script mode where no
# generator is set (and hence CMAKE_MAKE_PROGRAM could not be
# trusted even if provided). We will have to rely on being
# able to find the default generator and build tool.
unset(generatorOpts)
endif()
# Create and build a separate CMake project to carry out the population.
# If we've already previously done these steps, they will not cause
# anything to be updated, so extra rebuilds of the project won't occur.
# Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project
# has this set to something not findable on the PATH.
configure_file("${__FetchContent_privateDir}/CMakeLists.cmake.in"
"${ARG_SUBBUILD_DIR}/CMakeLists.txt")
execute_process(
COMMAND ${CMAKE_COMMAND} ${generatorOpts} .
RESULT_VARIABLE result
${outputOptions}
WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
)
if(result)
if(capturedOutput)
message("${capturedOutput}")
endif()
message(FATAL_ERROR "CMake step for ${contentName} failed: ${result}")
endif()
execute_process(
COMMAND ${CMAKE_COMMAND} --build .
RESULT_VARIABLE result
${outputOptions}
WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
)
if(result)
if(capturedOutput)
message("${capturedOutput}")
endif()
message(FATAL_ERROR "Build step for ${contentName} failed: ${result}")
endif()
endfunction()
option(FETCHCONTENT_FULLY_DISCONNECTED "Disables all attempts to download or update content and assumes source dirs already exist")
option(FETCHCONTENT_UPDATES_DISCONNECTED "Enables UPDATE_DISCONNECTED behavior for all content population")
option(FETCHCONTENT_QUIET "Enables QUIET option for all content population" ON)
set(FETCHCONTENT_BASE_DIR "${CMAKE_BINARY_DIR}/_deps" CACHE PATH "Directory under which to collect all populated content")
# Populate the specified content using details stored from
# an earlier call to FetchContent_Declare().
function(FetchContent_Populate contentName)
if(NOT contentName)
message(FATAL_ERROR "Empty contentName not allowed for FetchContent_Populate()")
endif()
string(TOLOWER ${contentName} contentNameLower)
if(ARGN)
# This is the direct population form with details fully specified
# as part of the call, so we already have everything we need
__FetchContent_directPopulate(
${contentNameLower}
SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-subbuild"
SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-src"
BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-build"
${ARGN} # Could override any of the above ..._DIR variables
)
# Pass source and binary dir variables back to the caller
set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
# Don't set global properties, or record that we did this population, since
# this was a direct call outside of the normal declared details form.
# We only want to save values in the global properties for content that
# honours the hierarchical details mechanism so that projects are not
# robbed of the ability to override details set in nested projects.
return()
endif()
# No details provided, so assume they were saved from an earlier call
# to FetchContent_Declare(). Do a check that we haven't already
# populated this content before in case the caller forgot to check.
FetchContent_GetProperties(${contentName})
if(${contentNameLower}_POPULATED)
message(FATAL_ERROR "Content ${contentName} already populated in ${${contentNameLower}_SOURCE_DIR}")
endif()
string(TOUPPER ${contentName} contentNameUpper)
set(FETCHCONTENT_SOURCE_DIR_${contentNameUpper}
"${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}"
CACHE PATH "When not empty, overrides where to find pre-populated content for ${contentName}")
if(FETCHCONTENT_SOURCE_DIR_${contentNameUpper})
# The source directory has been explicitly provided in the cache,
# so no population is required
set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
elseif(FETCHCONTENT_FULLY_DISCONNECTED)
# Bypass population and assume source is already there from a previous run
set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src")
set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
else()
# Support both a global "disconnect all updates" and a per-content
# update test (either one being set disables updates for this content).
option(FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper}
"Enables UPDATE_DISCONNECTED behavior just for population of ${contentName}")
if(FETCHCONTENT_UPDATES_DISCONNECTED OR
FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper})
set(disconnectUpdates True)
else()
set(disconnectUpdates False)
endif()
if(FETCHCONTENT_QUIET)
set(quietFlag QUIET)
else()
unset(quietFlag)
endif()
__FetchContent_getSavedDetails(${contentName} contentDetails)
if("${contentDetails}" STREQUAL "")
message(FATAL_ERROR "No details have been set for content: ${contentName}")
endif()
__FetchContent_directPopulate(
${contentNameLower}
${quietFlag}
UPDATE_DISCONNECTED ${disconnectUpdates}
SUBBUILD_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-subbuild"
SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src"
BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build"
# Put the saved details last so they can override any of the
# the options we set above (this can include SOURCE_DIR or
# BUILD_DIR)
${contentDetails}
)
endif()
__FetchContent_setPopulated(
${contentName}
${${contentNameLower}_SOURCE_DIR}
${${contentNameLower}_BINARY_DIR}
)
# Pass variables back to the caller. The variables passed back here
# must match what FetchContent_GetProperties() sets when it is called
# with just the content name.
set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
set(${contentNameLower}_POPULATED True PARENT_SCOPE)
endfunction()
# Arguments are assumed to be the names of dependencies that have been
# declared previously and should be populated. It is not an error if
# any of them have already been populated (they will just be skipped in
# that case). The command is implemented as a macro so that the variables
# defined by the FetchContent_GetProperties() and FetchContent_Populate()
# calls will be available to the caller.
macro(FetchContent_MakeAvailable)
foreach(contentName IN ITEMS ${ARGV})
string(TOLOWER ${contentName} contentNameLower)
FetchContent_GetProperties(${contentName})
if(NOT ${contentNameLower}_POPULATED)
FetchContent_Populate(${contentName})
# Only try to call add_subdirectory() if the populated content
# can be treated that way. Protecting the call with the check
# allows this function to be used for projects that just want
# to ensure the content exists, such as to provide content at
# a known location.
if(EXISTS ${${contentNameLower}_SOURCE_DIR}/CMakeLists.txt)
add_subdirectory(${${contentNameLower}_SOURCE_DIR}
${${contentNameLower}_BINARY_DIR})
endif()
endif()
endforeach()
endmacro()

View File

@ -0,0 +1,28 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
cmake_minimum_required(VERSION ${CMAKE_VERSION})
# We name the project and the target for the ExternalProject_Add() call
# to something that will highlight to the user what we are working on if
# something goes wrong and an error message is produced.
project(${contentName}-populate NONE)
@__FETCHCONTENT_CACHED_INFO@
include(ExternalProject)
ExternalProject_Add(${contentName}-populate
${ARG_EXTRA}
SOURCE_DIR "${ARG_SOURCE_DIR}"
BINARY_DIR "${ARG_BINARY_DIR}"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
USES_TERMINAL_DOWNLOAD YES
USES_TERMINAL_UPDATE YES
USES_TERMINAL_PATCH YES
)
@__FETCHCONTENT_COPY_FILE@

View File

@ -0,0 +1,12 @@
# Защита для однократного включения файла *.cmake
# Функция include_guard() реализована в версии 3.10
# Макрос реализован для обратной совместимости
if(${CMAKE_VERSION} VERSION_LESS "3.10.0")
macro(include_guard)
if (CMAKE_FILE_${CMAKE_CURRENT_LIST_FILE}_ALREADY_INCLUDED)
return()
endif()
set(CMAKE_FILE_${CMAKE_CURRENT_LIST_FILE}_ALREADY_INCLUDED TRUE)
endmacro()
endif()

View File

@ -0,0 +1,10 @@
include_guard(GLOBAL)
if(CMAKE_VERSION VERSION_LESS 3.21)
get_property(nt DIRECTORY PROPERTY PARENT_DIRECTORY)
if(NOT nt)
set(PROJECT_IS_TOP_LEVEL true)
endif()
unset(nt)
endif()

View File

@ -0,0 +1,11 @@
include_guard(GLOBAL)
# Если выбран генератор Ninja, то в основном сборочном каталоге создаётся
# файл Makefile, который обрабатывается командой make и передаёт исполнение
# системе сборки ninja. Таким образом можно выполнять команду make,
# даже если правила сборки проекта сгенерированы для ninja.
if(CMAKE_GENERATOR MATCHES Ninja AND PROJECT_IS_TOP_LEVEL)
file(WRITE ${CMAKE_BINARY_DIR}/Makefile
".PHONY: build\n" "%:\n" "\t@ninja \$@\n" "build:\n" "\t@ninja\n")
endif()