487 lines
19 KiB
CMake
487 lines
19 KiB
CMake
include_guard(GLOBAL)
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set(__FetchContent_privateDir "${CMAKE_CURRENT_LIST_DIR}/FetchContent")
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#=======================================================================
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# Recording and retrieving content details for later population
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#=======================================================================
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# Internal use, projects must not call this directly. It is
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# intended for use by FetchContent_Declare() only.
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#
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# Sets a content-specific global property (not meant for use
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# outside of functions defined here in this file) which can later
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# be retrieved using __FetchContent_getSavedDetails() with just the
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# same content name. If there is already a value stored in the
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# property, it is left unchanged and this call has no effect.
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# This allows parent projects to define the content details,
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# overriding anything a child project may try to set (properties
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# are not cached between runs, so the first thing to set it in a
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# build will be in control).
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function(__FetchContent_declareDetails contentName)
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string(TOLOWER ${contentName} contentNameLower)
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set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
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get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
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if(NOT alreadyDefined)
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define_property(GLOBAL PROPERTY ${propertyName}
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BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
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FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
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)
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set_property(GLOBAL PROPERTY ${propertyName} ${ARGN})
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endif()
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endfunction()
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# Internal use, projects must not call this directly. It is
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# intended for use by the FetchContent_Declare() function.
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#
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# Retrieves details saved for the specified content in an
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# earlier call to __FetchContent_declareDetails().
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function(__FetchContent_getSavedDetails contentName outVar)
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string(TOLOWER ${contentName} contentNameLower)
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set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
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get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
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if(NOT alreadyDefined)
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message(FATAL_ERROR "No content details recorded for ${contentName}")
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endif()
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get_property(propertyValue GLOBAL PROPERTY ${propertyName})
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set(${outVar} "${propertyValue}" PARENT_SCOPE)
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endfunction()
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# Saves population details of the content, sets defaults for the
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# SOURCE_DIR and BUILD_DIR.
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function(FetchContent_Declare contentName)
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set(options "")
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set(oneValueArgs SVN_REPOSITORY)
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set(multiValueArgs "")
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cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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unset(srcDirSuffix)
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unset(svnRepoArgs)
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if(ARG_SVN_REPOSITORY)
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# Add a hash of the svn repository URL to the source dir. This works
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# around the problem where if the URL changes, the download would
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# fail because it tries to checkout/update rather than switch the
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# old URL to the new one. We limit the hash to the first 7 characters
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# so that the source path doesn't get overly long (which can be a
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# problem on windows due to path length limits).
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string(SHA1 urlSHA ${ARG_SVN_REPOSITORY})
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string(SUBSTRING ${urlSHA} 0 7 urlSHA)
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set(srcDirSuffix "-${urlSHA}")
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set(svnRepoArgs SVN_REPOSITORY ${ARG_SVN_REPOSITORY})
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endif()
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string(TOLOWER ${contentName} contentNameLower)
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__FetchContent_declareDetails(
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${contentNameLower}
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SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src${srcDirSuffix}"
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BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build"
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${svnRepoArgs}
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# List these last so they can override things we set above
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${ARG_UNPARSED_ARGUMENTS}
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)
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endfunction()
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#=======================================================================
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# Set/get whether the specified content has been populated yet.
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# The setter also records the source and binary dirs used.
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#=======================================================================
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# Internal use, projects must not call this directly. It is
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# intended for use by the FetchContent_Populate() function to
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# record when FetchContent_Populate() is called for a particular
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# content name.
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function(__FetchContent_setPopulated contentName sourceDir binaryDir)
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string(TOLOWER ${contentName} contentNameLower)
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set(prefix "_FetchContent_${contentNameLower}")
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set(propertyName "${prefix}_sourceDir")
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define_property(GLOBAL PROPERTY ${propertyName}
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BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
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FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
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)
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set_property(GLOBAL PROPERTY ${propertyName} ${sourceDir})
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set(propertyName "${prefix}_binaryDir")
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define_property(GLOBAL PROPERTY ${propertyName}
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BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
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FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
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)
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set_property(GLOBAL PROPERTY ${propertyName} ${binaryDir})
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set(propertyName "${prefix}_populated")
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define_property(GLOBAL PROPERTY ${propertyName}
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BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
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FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
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)
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set_property(GLOBAL PROPERTY ${propertyName} True)
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endfunction()
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# Set variables in the calling scope for any of the retrievable
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# properties. If no specific properties are requested, variables
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# will be set for all retrievable properties.
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#
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# This function is intended to also be used by projects as the canonical
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# way to detect whether they should call FetchContent_Populate()
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# and pull the populated source into the build with add_subdirectory(),
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# if they are using the populated content in that way.
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function(FetchContent_GetProperties contentName)
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string(TOLOWER ${contentName} contentNameLower)
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set(options "")
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set(oneValueArgs SOURCE_DIR BINARY_DIR POPULATED)
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set(multiValueArgs "")
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cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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if(NOT ARG_SOURCE_DIR AND
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NOT ARG_BINARY_DIR AND
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NOT ARG_POPULATED)
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# No specific properties requested, provide them all
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set(ARG_SOURCE_DIR ${contentNameLower}_SOURCE_DIR)
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set(ARG_BINARY_DIR ${contentNameLower}_BINARY_DIR)
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set(ARG_POPULATED ${contentNameLower}_POPULATED)
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endif()
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set(prefix "_FetchContent_${contentNameLower}")
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if(ARG_SOURCE_DIR)
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set(propertyName "${prefix}_sourceDir")
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get_property(value GLOBAL PROPERTY ${propertyName})
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if(value)
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set(${ARG_SOURCE_DIR} ${value} PARENT_SCOPE)
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endif()
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endif()
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if(ARG_BINARY_DIR)
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set(propertyName "${prefix}_binaryDir")
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get_property(value GLOBAL PROPERTY ${propertyName})
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if(value)
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set(${ARG_BINARY_DIR} ${value} PARENT_SCOPE)
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endif()
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endif()
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if(ARG_POPULATED)
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set(propertyName "${prefix}_populated")
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get_property(value GLOBAL PROPERTY ${propertyName} DEFINED)
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set(${ARG_POPULATED} ${value} PARENT_SCOPE)
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endif()
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endfunction()
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#=======================================================================
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# Performing the population
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#=======================================================================
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# The value of contentName will always have been lowercased by the caller.
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# All other arguments are assumed to be options that are understood by
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# ExternalProject_Add(), except for QUIET and SUBBUILD_DIR.
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function(__FetchContent_directPopulate contentName)
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set(options
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QUIET
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)
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set(oneValueArgs
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SUBBUILD_DIR
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SOURCE_DIR
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BINARY_DIR
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# We need special processing if DOWNLOAD_NO_EXTRACT is true
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DOWNLOAD_NO_EXTRACT
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# Prevent the following from being passed through
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CONFIGURE_COMMAND
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BUILD_COMMAND
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INSTALL_COMMAND
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TEST_COMMAND
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# We force both of these to be ON since we are always executing serially
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# and we want all steps to have access to the terminal in case they
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# need input from the command line (e.g. ask for a private key password)
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# or they want to provide timely progress. We silently absorb and
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# discard these if they are set by the caller.
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USES_TERMINAL_DOWNLOAD
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USES_TERMINAL_UPDATE
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)
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set(multiValueArgs "")
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cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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if(NOT ARG_SUBBUILD_DIR)
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message(FATAL_ERROR "Internal error: SUBBUILD_DIR not set")
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elseif(NOT IS_ABSOLUTE "${ARG_SUBBUILD_DIR}")
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set(ARG_SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SUBBUILD_DIR}")
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endif()
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if(NOT ARG_SOURCE_DIR)
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message(FATAL_ERROR "Internal error: SOURCE_DIR not set")
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elseif(NOT IS_ABSOLUTE "${ARG_SOURCE_DIR}")
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set(ARG_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SOURCE_DIR}")
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endif()
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if(NOT ARG_BINARY_DIR)
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message(FATAL_ERROR "Internal error: BINARY_DIR not set")
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elseif(NOT IS_ABSOLUTE "${ARG_BINARY_DIR}")
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set(ARG_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_BINARY_DIR}")
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endif()
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# Ensure the caller can know where to find the source and build directories
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# with some convenient variables. Doing this here ensures the caller sees
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# the correct result in the case where the default values are overridden by
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# the content details set by the project.
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set(${contentName}_SOURCE_DIR "${ARG_SOURCE_DIR}" PARENT_SCOPE)
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set(${contentName}_BINARY_DIR "${ARG_BINARY_DIR}" PARENT_SCOPE)
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# The unparsed arguments may contain spaces, so build up ARG_EXTRA
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# in such a way that it correctly substitutes into the generated
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# CMakeLists.txt file with each argument quoted.
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unset(ARG_EXTRA)
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foreach(arg IN LISTS ARG_UNPARSED_ARGUMENTS)
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set(ARG_EXTRA "${ARG_EXTRA} \"${arg}\"")
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endforeach()
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if(ARG_DOWNLOAD_NO_EXTRACT)
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set(ARG_EXTRA "${ARG_EXTRA} DOWNLOAD_NO_EXTRACT YES")
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set(__FETCHCONTENT_COPY_FILE
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"
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ExternalProject_Get_Property(${contentName}-populate DOWNLOADED_FILE)
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get_filename_component(dlFileName \"\${DOWNLOADED_FILE}\" NAME)
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ExternalProject_Add_Step(${contentName}-populate copyfile
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COMMAND \"${CMAKE_COMMAND}\" -E copy_if_different
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\"<DOWNLOADED_FILE>\" \"${ARG_SOURCE_DIR}\"
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DEPENDEES patch
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DEPENDERS configure
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BYPRODUCTS \"${ARG_SOURCE_DIR}/\${dlFileName}\"
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COMMENT \"Copying file to SOURCE_DIR\"
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)
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")
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else()
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unset(__FETCHCONTENT_COPY_FILE)
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endif()
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# Hide output if requested, but save it to a variable in case there's an
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# error so we can show the output upon failure. When not quiet, don't
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# capture the output to a variable because the user may want to see the
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# output as it happens (e.g. progress during long downloads). Combine both
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# stdout and stderr in the one capture variable so the output stays in order.
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if (ARG_QUIET)
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set(outputOptions
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OUTPUT_VARIABLE capturedOutput
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ERROR_VARIABLE capturedOutput
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)
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else()
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set(capturedOutput)
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set(outputOptions)
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message(STATUS "Populating ${contentName}")
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endif()
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if(CMAKE_GENERATOR)
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set(subCMakeOpts "-G${CMAKE_GENERATOR}")
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if(CMAKE_GENERATOR_PLATFORM)
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list(APPEND subCMakeOpts "-A${CMAKE_GENERATOR_PLATFORM}")
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endif()
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if(CMAKE_GENERATOR_TOOLSET)
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list(APPEND subCMakeOpts "-T${CMAKE_GENERATOR_TOOLSET}")
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endif()
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if(CMAKE_MAKE_PROGRAM)
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list(APPEND subCMakeOpts "-DCMAKE_MAKE_PROGRAM:FILEPATH=${CMAKE_MAKE_PROGRAM}")
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endif()
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else()
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# Likely we've been invoked via CMake's script mode where no
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# generator is set (and hence CMAKE_MAKE_PROGRAM could not be
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# trusted even if provided). We will have to rely on being
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# able to find the default generator and build tool.
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unset(subCMakeOpts)
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endif()
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# Create and build a separate CMake project to carry out the population.
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# If we've already previously done these steps, they will not cause
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# anything to be updated, so extra rebuilds of the project won't occur.
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# Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project
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# has this set to something not findable on the PATH.
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configure_file("${__FetchContent_privateDir}/CMakeLists.cmake.in"
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"${ARG_SUBBUILD_DIR}/CMakeLists.txt")
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execute_process(
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COMMAND ${CMAKE_COMMAND} ${subCMakeOpts} .
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RESULT_VARIABLE result
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${outputOptions}
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WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
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)
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if(result)
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if(capturedOutput)
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message("${capturedOutput}")
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endif()
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message(FATAL_ERROR "CMake step for ${contentName} failed: ${result}")
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endif()
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execute_process(
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COMMAND ${CMAKE_COMMAND} --build .
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RESULT_VARIABLE result
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${outputOptions}
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WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
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)
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if(result)
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if(capturedOutput)
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message("${capturedOutput}")
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endif()
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message(FATAL_ERROR "Build step for ${contentName} failed: ${result}")
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endif()
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endfunction()
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option(FETCHCONTENT_FULLY_DISCONNECTED "Disables all attempts to download or update content and assumes source dirs already exist")
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option(FETCHCONTENT_UPDATES_DISCONNECTED "Enables UPDATE_DISCONNECTED behavior for all content population")
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option(FETCHCONTENT_QUIET "Enables QUIET option for all content population" ON)
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set(FETCHCONTENT_BASE_DIR "${CMAKE_BINARY_DIR}/_deps" CACHE PATH "Directory under which to collect all populated content")
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# Populate the specified content using details stored from
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# an earlier call to FetchContent_Declare().
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function(FetchContent_Populate contentName)
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if(NOT contentName)
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message(FATAL_ERROR "Empty contentName not allowed for FetchContent_Populate()")
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endif()
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string(TOLOWER ${contentName} contentNameLower)
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if(ARGN)
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# This is the direct population form with details fully specified
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# as part of the call, so we already have everything we need
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__FetchContent_directPopulate(
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${contentNameLower}
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SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-subbuild"
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SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-src"
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BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-build"
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${ARGN} # Could override any of the above ..._DIR variables
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)
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# Pass source and binary dir variables back to the caller
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set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
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set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
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# Don't set global properties, or record that we did this population, since
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# this was a direct call outside of the normal declared details form.
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# We only want to save values in the global properties for content that
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# honours the hierarchical details mechanism so that projects are not
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# robbed of the ability to override details set in nested projects.
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return()
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endif()
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# No details provided, so assume they were saved from an earlier call
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# to FetchContent_Declare(). Do a check that we haven't already
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# populated this content before in case the caller forgot to check.
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FetchContent_GetProperties(${contentName})
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if(${contentNameLower}_POPULATED)
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message(FATAL_ERROR "Content ${contentName} already populated in ${${contentNameLower}_SOURCE_DIR}")
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endif()
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string(TOUPPER ${contentName} contentNameUpper)
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set(FETCHCONTENT_SOURCE_DIR_${contentNameUpper}
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"${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}"
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CACHE PATH "When not empty, overrides where to find pre-populated content for ${contentName}")
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if(FETCHCONTENT_SOURCE_DIR_${contentNameUpper})
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# The source directory has been explicitly provided in the cache,
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# so no population is required
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set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
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set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
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elseif(FETCHCONTENT_FULLY_DISCONNECTED)
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# Bypass population and assume source is already there from a previous run
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set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src")
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set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
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else()
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# Support both a global "disconnect all updates" and a per-content
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# update test (either one being set disables updates for this content).
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option(FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper}
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"Enables UPDATE_DISCONNECTED behavior just for population of ${contentName}")
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if(FETCHCONTENT_UPDATES_DISCONNECTED OR
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FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper})
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set(disconnectUpdates True)
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else()
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set(disconnectUpdates False)
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endif()
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if(FETCHCONTENT_QUIET)
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set(quietFlag QUIET)
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else()
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unset(quietFlag)
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endif()
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__FetchContent_getSavedDetails(${contentName} contentDetails)
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if("${contentDetails}" STREQUAL "")
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message(FATAL_ERROR "No details have been set for content: ${contentName}")
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endif()
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__FetchContent_directPopulate(
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${contentNameLower}
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${quietFlag}
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UPDATE_DISCONNECTED ${disconnectUpdates}
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SUBBUILD_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-subbuild"
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SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src"
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BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build"
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# Put the saved details last so they can override any of the
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# the options we set above (this can include SOURCE_DIR or
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# BUILD_DIR)
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${contentDetails}
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)
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endif()
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__FetchContent_setPopulated(
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${contentName}
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${${contentNameLower}_SOURCE_DIR}
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${${contentNameLower}_BINARY_DIR}
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)
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# Pass variables back to the caller. The variables passed back here
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# must match what FetchContent_GetProperties() sets when it is called
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# with just the content name.
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set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
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set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
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set(${contentNameLower}_POPULATED True PARENT_SCOPE)
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endfunction()
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# Arguments are assumed to be the names of dependencies that have been
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# declared previously and should be populated. It is not an error if
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# any of them have already been populated (they will just be skipped in
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# that case). The command is implemented as a macro so that the variables
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# defined by the FetchContent_GetProperties() and FetchContent_Populate()
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# calls will be available to the caller.
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macro(FetchContent_MakeAvailable)
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foreach(contentName IN ITEMS ${ARGV})
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string(TOLOWER ${contentName} contentNameLower)
|
|
FetchContent_GetProperties(${contentName})
|
|
if(NOT ${contentNameLower}_POPULATED)
|
|
FetchContent_Populate(${contentName})
|
|
|
|
# Only try to call add_subdirectory() if the populated content
|
|
# can be treated that way. Protecting the call with the check
|
|
# allows this function to be used for projects that just want
|
|
# to ensure the content exists, such as to provide content at
|
|
# a known location.
|
|
if(EXISTS ${${contentNameLower}_SOURCE_DIR}/CMakeLists.txt)
|
|
add_subdirectory(${${contentNameLower}_SOURCE_DIR}
|
|
${${contentNameLower}_BINARY_DIR})
|
|
endif()
|
|
endif()
|
|
endforeach()
|
|
|
|
endmacro()
|