Основная часть рефакторинга закончена
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@ -1,3 +1,8 @@
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#ifndef MYX_MATH_ALL_HPP_
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#define MYX_MATH_ALL_HPP_
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#pragma once
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#include <myx/math/almost_equal_relative.hpp>
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#include <myx/math/almost_equal_relative_and_abs.hpp>
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#include <myx/math/almost_equal_ulps.hpp>
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@ -6,3 +11,5 @@
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#include <myx/math/functions.hpp>
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#include <myx/math/radar.hpp>
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#include <myx/math/units.hpp>
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#endif
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@ -1,3 +1,8 @@
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#ifndef MYX_MATH_ALMOST_EQUAL_RELATIVE_INL_HPP_
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#define MYX_MATH_ALMOST_EQUAL_RELATIVE_INL_HPP_
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#pragma once
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#ifndef MYXLIB_HEADER_ONLY
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#include <myx/math/almost_equal_relative.hpp>
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#endif
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@ -8,7 +13,7 @@ namespace myx {
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namespace math {
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bool almost_equal_relative( const float a, const float b,
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MYXLIB_INLINE bool almost_equal_relative( const float a, const float b,
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const float maxRelDiff )
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{
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float diff = fabsf( a - b );
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@ -24,7 +29,7 @@ bool almost_equal_relative( const float a, const float b,
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}
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bool almost_equal_relative( const double a, const double b,
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MYXLIB_INLINE bool almost_equal_relative( const double a, const double b,
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const double maxRelDiff )
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{
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double diff = fabs( a - b );
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@ -42,3 +47,5 @@ bool almost_equal_relative( const double a, const double b,
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} // namespace math
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} // namespace myx
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#endif
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@ -1 +1,5 @@
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#ifndef MYXLIB_BUILD_LIBRARIES
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#error Define MYXLIB_BUILD_LIBRARIES to compile this file.
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#endif
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#include <myx/math/almost_equal_relative-inl.hpp>
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@ -1,6 +1,8 @@
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#ifndef MYX_MATH_ALMOST_EQUAL_RELATIVE_HPP_
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#define MYX_MATH_ALMOST_EQUAL_RELATIVE_HPP_
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#pragma once
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#include <myx/base/config.hpp>
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#include <cfloat>
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@ -1,3 +1,8 @@
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#ifndef MYX_MATH_ALMOST_EQUAL_RELATIVE_AND_ABS_INL_HPP_
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#define MYX_MATH_ALMOST_EQUAL_RELATIVE_AND_ABS_INL_HPP_
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#pragma once
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#ifndef MYXLIB_HEADER_ONLY
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#include <myx/math/almost_equal_relative_and_abs.hpp>
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#endif
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@ -8,7 +13,7 @@ namespace myx {
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namespace math {
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bool almost_equal_relative_and_abs( const float a, const float b,
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MYXLIB_INLINE bool almost_equal_relative_and_abs( const float a, const float b,
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const float maxAbsDiff, const float maxRelDiff )
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{
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// Check if the numbers are really close -- needed
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@ -31,7 +36,7 @@ bool almost_equal_relative_and_abs( const float a, const float b,
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}
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bool almost_equal_relative_and_abs( const double a, const double b,
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MYXLIB_INLINE bool almost_equal_relative_and_abs( const double a, const double b,
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const double maxAbsDiff, const double maxRelDiff )
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{
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// Check if the numbers are really close -- needed
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@ -56,3 +61,5 @@ bool almost_equal_relative_and_abs( const double a, const double b,
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} // namespace math
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} // namespace myx
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#endif
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#ifndef MYXLIB_BUILD_LIBRARIES
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#error Define MYXLIB_BUILD_LIBRARIES to compile this file.
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#endif
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#include <myx/math/almost_equal_relative_and_abs-inl.hpp>
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@ -1,6 +1,8 @@
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#ifndef MYX_MATH_ALMOST_EQUAL_RELATIVE_AND_ABS_HPP_
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#define MYX_MATH_ALMOST_EQUAL_RELATIVE_AND_ABS_HPP_
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#pragma once
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#include <myx/base/config.hpp>
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#include <cfloat>
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#ifndef MYX_MATH_ALMOST_EQUAL_ULPS_INL_HPP_
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#define MYX_MATH_ALMOST_EQUAL_ULPS_INL_HPP_
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#pragma once
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#ifndef MYXLIB_HEADER_ONLY
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#include <myx/math/almost_equal_ulps.hpp>
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#endif
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@ -10,7 +15,7 @@ namespace myx {
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namespace math {
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bool almost_equal_ulps( const float a, const float b,
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MYXLIB_INLINE bool almost_equal_ulps( const float a, const float b,
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const int maxUlpsDiff )
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{
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FloatCmp uA( a );
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@ -46,7 +51,7 @@ bool almost_equal_ulps( const float a, const float b,
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} // almost_equal_ulps
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bool almost_equal_ulps( const double a, const double b,
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MYXLIB_INLINE bool almost_equal_ulps( const double a, const double b,
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const int maxUlpsDiff )
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{
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DoubleCmp uA( a );
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@ -84,3 +89,5 @@ bool almost_equal_ulps( const double a, const double b,
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} // namespace math
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} // namespace myx
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#endif
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#ifndef MYXLIB_BUILD_LIBRARIES
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#error Define MYXLIB_BUILD_LIBRARIES to compile this file.
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#endif
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#include <myx/math/almost_equal_ulps-inl.hpp>
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#ifndef MYX_MATH_ALMOST_EQUAL_ULPS_HPP_
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#define MYX_MATH_ALMOST_EQUAL_ULPS_HPP_
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#pragma once
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#include <myx/base/config.hpp>
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#include <myx/math/float_cmp_types.hpp>
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#ifndef MYX_MATH_ALMOST_EQUAL_ULPS_INL_HPP_
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#define MYX_MATH_ALMOST_EQUAL_ULPS_INL_HPP_
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#pragma once
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#ifndef MYXLIB_HEADER_ONLY
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#include <myx/math/almost_equal_ulps_and_abs.hpp>
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#endif
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@ -10,7 +15,7 @@ namespace myx {
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namespace math {
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bool almost_equal_ulps_and_abs( const float a, const float b,
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MYXLIB_INLINE bool almost_equal_ulps_and_abs( const float a, const float b,
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const float maxAbsDiff, const int maxUlpsDiff )
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{
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// Check if the numbers are really close -- needed
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@ -43,7 +48,7 @@ bool almost_equal_ulps_and_abs( const float a, const float b,
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} // almost_equal_ulps_and_abs
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bool almost_equal_ulps_and_abs( const double a, const double b,
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MYXLIB_INLINE bool almost_equal_ulps_and_abs( const double a, const double b,
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const double maxAbsDiff, const int maxUlpsDiff )
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{
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// Check if the numbers are really close -- needed
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@ -78,3 +83,5 @@ bool almost_equal_ulps_and_abs( const double a, const double b,
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} // namespace math
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} // namespace myx
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#endif
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#ifndef MYXLIB_BUILD_LIBRARIES
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#error Define MYXLIB_BUILD_LIBRARIES to compile this file.
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#endif
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#include <myx/math/almost_equal_ulps_and_abs-inl.hpp>
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#ifndef MYX_MATH_ALMOST_EQUAL_ULPS_HPP_
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#define MYX_MATH_ALMOST_EQUAL_ULPS_HPP_
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#pragma once
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#include <myx/base/config.hpp>
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namespace myx {
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#ifndef MYX_MATH_CONSTANTS_INL_HPP_
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#define MYX_MATH_CONSTANTS_INL_HPP_
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#pragma once
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#ifndef MYXLIB_HEADER_ONLY
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#include <myx/math/constants.hpp>
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#endif
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@ -9,3 +14,5 @@ namespace math {
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} // namespace math
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} // namespace myx
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#endif
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#ifndef MYXLIB_BUILD_LIBRARIES
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#error Define MYXLIB_BUILD_LIBRARIES to compile this file.
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#endif
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#include <myx/math/constants-inl.hpp>
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#ifndef MYX_MATH_CONSTANTS_HPP_
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#define MYX_MATH_CONSTANTS_HPP_
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#pragma once
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#include <myx/base/config.hpp>
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#include <cmath>
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#ifndef MYX_MATH_FLOAT_CMP_TYPES_HPP_
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#define MYX_MATH_FLOAT_CMP_TYPES_HPP_
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#pragma once
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#include <cstdint>
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/**
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#ifndef MYX_MATH_FUNCTIONS_HPP_
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#define MYX_MATH_FUNCTIONS_HPP_
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#pragma once
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#include <boost/math/special_functions/pow.hpp>
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#include <cmath>
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#include <type_traits>
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#ifndef MYX_MATH_RADAR_HPP_
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#define MYX_MATH_RADAR_HPP_
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#pragma once
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#include <cmath>
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#include <type_traits>
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#ifndef MYX_MATH_UNITS_HPP_
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#define MYX_MATH_UNITS_HPP_
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#pragma once
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#include <cmath>
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#include <type_traits>
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@ -88,5 +90,4 @@ T magnitude_to_decibel( T const& magnitude )
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} // namespace myx
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#endif // MYX_MATH_UNITS_HPP_
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