118 lines
3.7 KiB
Markdown
118 lines
3.7 KiB
Markdown
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# Where Am I?
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A drop-in two files library to locate the current executable and the current
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module on the file system.
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Supported platforms:
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- Windows
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- Linux
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- Mac
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- iOS
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- Android
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- QNX Neutrino
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Just drop `whereami.h` and `whereami.c` into your build and get started. (see
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also [customizing compilation])
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[customizing compilation]: #customizing-compilation
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--------------------------------------------------------------------------------
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## Usage
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- `wai_getExecutablePath()` returns the path of the enclosing executable
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- `wai_getModulePath()` returns the path of the enclosing module
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Example usage:
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- first call `int length = wai_getExecutablePath(NULL, 0, NULL);` to retrieve
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the length of the path
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- allocate the destination buffer with `path = (char*)malloc(length + 1);`
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- call `wai_getExecutablePath(path, length, &dirname_length)` again to retrieve
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the path
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- add a terminal `NUL` character with `path[length] = '\0';`
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Here is the output of the example:
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$ make -C _gnu-make
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$ cp ./bin/mac-x86_64/library.dylib /tmp/
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$ ./bin/mac-x86_64/executable --load-library=/tmp/library.dylib
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executable path: /Users/gregory/Projects/whereami/bin/mac-x86_64/executable
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dirname: /Users/gregory/Projects/whereami/bin/mac-x86_64
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basename: executable
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module path: /Users/gregory/Projects/whereami/bin/mac-x86_64/executable
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dirname: /Users/gregory/Projects/whereami/bin/mac-x86_64
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basename: executable
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library loaded
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executable path: /Users/gregory/Projects/whereami/bin/mac-x86_64/executable
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dirname: /Users/gregory/Projects/whereami/bin/mac-x86_64
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basename: executable
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module path: /private/tmp/library.dylib
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dirname: /private/tmp
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basename: library.dylib
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library unloaded
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--------------------------------------------------------------------------------
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## Customizing compilation
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You can customize the library's behavior by defining the following macros:
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- `WAI_FUNCSPEC`
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- `WAI_PREFIX`
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- `WAI_MALLOC`
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- `WAI_REALLOC`
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- `WAI_FREE`
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## Compiling for Windows
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There is a Visual Studio 2013 solution in the `_win-vs12/` folder.
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## Compiling for Linux or Mac
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There is a GNU Make 3.81 `MakeFile` in the `_gnu-make/` folder:
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$ make -C _gnu-make/
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## Compiling for Mac
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See above if you want to compile from command line. Otherwise there is an Xcode
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project located in the `_mac-xcode/` folder.
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## Compiling for iOS
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There is an Xcode project located in the `_ios-xcode/` folder.
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If you prefer compiling from command line and deploying to a jailbroken device
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through SSH, use:
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$ make -C _gnu-make/ binsubdir=ios CC="$(xcrun --sdk iphoneos --find clang) -isysroot $(xcrun --sdk iphoneos --show-sdk-path) -arch armv7 -arch armv7s -arch arm64" postbuild="codesign -s 'iPhone Developer'"
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## Compiling for Android
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You will have to install the Android NDK, and point the `$NDK_ROOT` environment
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variable to the NDK path: e.g. `export NDK_ROOT=/opt/android-ndk` (without a
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trailing `/` character).
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Next, the easy way is to make a standalone Android toolchain with the following
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command:
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$ $NDK_ROOT/build/tools/make-standalone-toolchain.sh --system=$(uname -s | tr [A-Z] [a-z])-$(uname -m) --platform=android-3 --arch=arm --install-dir=/tmp/android
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Now you can compile the self test and self benchmark programs by running:
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$ make -C _gnu-make/ libsuffix=.so binsubdir=android CC=/tmp/android/bin/arm-linux-androideabi-gcc CFLAGS='-march=armv7-a -mfloat-abi=softfp -O2'
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--------------------------------------------------------------------------------
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If you find this library useful and decide to use it in your own projects please
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drop me a line [@gpakosz].
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If you use it in a commercial project, consider using [Gittip].
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[@gpakosz]: https://twitter.com/gpakosz
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[Gittip]: https://www.gittip.com/gpakosz/
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